Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Handle to a virtual block object that allows to use core allocation algorithm without allocating any real GPU memory. More...
#include <vk_mem_alloc.h>
Handle to a virtual block object that allows to use core allocation algorithm without allocating any real GPU memory.
Fill in VmaVirtualBlockCreateInfo structure and use vmaCreateVirtualBlock() to create it. Use vmaDestroyVirtualBlock() to destroy it. For more information, see documentation chapter Virtual allocator.
This object is not thread-safe - should not be used from multiple threads simultaneously, must be synchronized externally.