Open 3D Engine AtomLyIntegration Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::Render::EditorReflectionProbeComponent Class Referencefinal

Inherits EditorRenderComponentAdapter< ReflectionProbeComponentController, ReflectionProbeComponent, ReflectionProbeComponentConfig >, EditorReflectionProbeBus::Handler, AzToolsFramework::EditorComponentSelectionRequestsBus::Handler, AzFramework::EntityDebugDisplayEventBus::Handler, AZ::TickBus::Handler, and AZ::Render::EditorCubeMapRenderer.

Public Types

using BaseClass = EditorRenderComponentAdapter< ReflectionProbeComponentController, ReflectionProbeComponent, ReflectionProbeComponentConfig >
 

Public Member Functions

 AZ_EDITOR_COMPONENT (AZ::Render::EditorReflectionProbeComponent, EditorReflectionProbeComponentTypeId, BaseClass)
 
 EditorReflectionProbeComponent (const ReflectionProbeComponentConfig &config)
 
void Activate () override
 
void Deactivate () override
 
void DisplayEntityViewport (const AzFramework::ViewportInfo &viewportInfo, AzFramework::DebugDisplayRequests &debugDisplay) override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

The documentation for this class was generated from the following file: