Parallel to the 'EditorHairComponent' this class is used in game mode. More...
#include <HairComponent.h>
Inherits AzFramework::Components::ComponentAdapter< HairComponentController, HairComponentConfig >.
Public Types | |
using | BaseClass = AzFramework::Components::ComponentAdapter< HairComponentController, HairComponentConfig > |
Public Member Functions | |
AZ_COMPONENT (AZ::Render::Hair::HairComponent, Hair::HairComponentTypeId, BaseClass) | |
HairComponent (const HairComponentConfig &config) | |
void | Activate () override |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Parallel to the 'EditorHairComponent' this class is used in game mode.