Open 3D Engine AudioEngineWwise Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Audio::CFileIOHandler_wwise Class Reference

Inherits AK::StreamMgr::IAkFileLocationResolver.

Public Member Functions

 CFileIOHandler_wwise (const CFileIOHandler_wwise &)=delete
 
CFileIOHandler_wwiseoperator= (const CFileIOHandler_wwise &)=delete
 
AKRESULT Init (size_t poolSize)
 
void ShutDown ()
 
AKRESULT Open (const AkOSChar *fileName, AkOpenMode openMode, AkFileSystemFlags *flags, bool &syncOpen, AkFileDesc &fileDesc) override
 
AKRESULT Open (AkFileID fileID, AkOpenMode openMode, AkFileSystemFlags *flags, bool &syncOpen, AkFileDesc &fileDesc) override
 
void SetBankPath (const char *const bankPath)
 
void SetLanguageFolder (const char *const languageFolder)
 

The documentation for this class was generated from the following file: