Open 3D Engine AudioEngineWwise Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Wwise Builder is responsible for processing encoded audio media such as sound banks. More...
#include <WwiseBuilderWorker.h>
Inherits AssetBuilderSDK::AssetBuilderCommandBus::Handler.
Public Member Functions | |
AZ_RTTI (WwiseBuilderWorker, "{85224E40-9211-4C05-9397-06E056470171}") | |
void | CreateJobs (const AssetBuilderSDK::CreateJobsRequest &request, AssetBuilderSDK::CreateJobsResponse &response) |
Asset Builder Callback Functions. | |
void | ProcessJob (const AssetBuilderSDK::ProcessJobRequest &request, AssetBuilderSDK::ProcessJobResponse &response) |
void | ShutDown () override |
AssetBuilderSDK::AssetBuilderCommandBus interface. | |
AZ::Outcome< AZStd::string, AZStd::string > | GatherProductDependencies (const AZStd::string &fullPath, const AZStd::string &relativePath, AssetBuilderSDK::ProductPathDependencySet &dependencies) |
Wwise Builder is responsible for processing encoded audio media such as sound banks.