Open 3D Engine AudioEngineWwise Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
WwiseBuilder::WwiseBuilderWorker Class Reference

Wwise Builder is responsible for processing encoded audio media such as sound banks. More...

#include <WwiseBuilderWorker.h>

Inherits AssetBuilderSDK::AssetBuilderCommandBus::Handler.

Public Member Functions

 AZ_RTTI (WwiseBuilderWorker, "{85224E40-9211-4C05-9397-06E056470171}")
 
void CreateJobs (const AssetBuilderSDK::CreateJobsRequest &request, AssetBuilderSDK::CreateJobsResponse &response)
 Asset Builder Callback Functions.
 
void ProcessJob (const AssetBuilderSDK::ProcessJobRequest &request, AssetBuilderSDK::ProcessJobResponse &response)
 
void ShutDown () override
 AssetBuilderSDK::AssetBuilderCommandBus interface.
 
AZ::Outcome< AZStd::string, AZStd::string > GatherProductDependencies (const AZStd::string &fullPath, const AZStd::string &relativePath, AssetBuilderSDK::ProductPathDependencySet &dependencies)
 

Detailed Description

Wwise Builder is responsible for processing encoded audio media such as sound banks.


The documentation for this class was generated from the following file: