Open 3D Engine AudioSystem Gem API Reference 23.10.0
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Audio::CATLDebugNameStore Class Reference

Public Member Functions

bool AddAudioObject (const TAudioObjectID nObjectID, const char *const sName)
 
bool AddAudioTrigger (const TAudioControlID nTriggerID, const char *const sName)
 
bool AddAudioRtpc (const TAudioControlID nRtpcID, const char *const sName)
 
bool AddAudioSwitch (const TAudioControlID nSwitchID, const char *const sName)
 
bool AddAudioSwitchState (const TAudioControlID nSwitchID, const TAudioSwitchStateID nStateID, const char *const sName)
 
bool AddAudioPreloadRequest (const TAudioPreloadRequestID nRequestID, const char *const sName)
 
bool AddAudioEnvironment (const TAudioEnvironmentID nEnvironmentID, const char *const sName)
 
bool RemoveAudioObject (const TAudioObjectID nObjectID)
 
bool RemoveAudioTrigger (const TAudioControlID nTriggerID)
 
bool RemoveAudioRtpc (const TAudioControlID nRtpcID)
 
bool RemoveAudioSwitch (const TAudioControlID nSwitchID)
 
bool RemoveAudioSwitchState (const TAudioControlID nSwitchID, const TAudioSwitchStateID nStateID)
 
bool RemoveAudioPreloadRequest (const TAudioPreloadRequestID nRequestID)
 
bool RemoveAudioEnvironment (const TAudioEnvironmentID nEnvironmentID)
 
const char * LookupAudioObjectName (const TAudioObjectID nObjectID) const
 
const char * LookupAudioTriggerName (const TAudioControlID nTriggerID) const
 
const char * LookupAudioRtpcName (const TAudioControlID nRtpcID) const
 
const char * LookupAudioSwitchName (const TAudioControlID nSwitchID) const
 
const char * LookupAudioSwitchStateName (const TAudioControlID nSwitchID, const TAudioSwitchStateID nStateID) const
 
const char * LookupAudioPreloadRequestName (const TAudioPreloadRequestID nRequestID) const
 
const char * LookupAudioEnvironmentName (const TAudioEnvironmentID nEnvironmentID) const
 

The documentation for this class was generated from the following file: