Open 3D Engine AudioSystem Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Audio::CATLRtpc Class Reference

Inherits Audio::CATLEntity< TAudioControlID >.

Public Types

using TImplPtrVec = AZStd::vector< CATLRtpcImpl *, Audio::AudioSystemStdAllocator >
 

Public Member Functions

 CATLRtpc (const TAudioControlID nID, const EATLDataScope eDataScope, const TImplPtrVec &cImplPtrs)
 
- Public Member Functions inherited from Audio::CATLEntity< TAudioControlID >
 CATLEntity (const TAudioControlID nID, const EATLDataScope eDataScope)
 
virtual TAudioControlID GetID () const
 
virtual EATLDataScope GetDataScope () const
 

Public Attributes

TImplPtrVec m_cImplPtrs
 

Additional Inherited Members

- Protected Attributes inherited from Audio::CATLEntity< TAudioControlID >
EATLDataScope m_eDataScope
 

The documentation for this class was generated from the following file: