Open 3D Engine AudioSystem Gem API Reference 23.10.0
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Audio::IATLEventData Struct Reference

#include <ATLEntityData.h>

Public Attributes

TAudioControlID m_triggerId { INVALID_AUDIO_CONTROL_ID }
 
void * m_owner { nullptr }
 

Detailed Description

AudioSystemImplementation may use this base class for a middleware-specific audio event. (e.g. a middleware-specific event or playing ID of an active event/sound)


The documentation for this struct was generated from the following file: