Open 3D Engine AWSGameLift Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <AWSGameLiftPlayer.h>
Public Member Functions | |
AZ_RTTI (AWSGameLiftPlayer, "{B62C118E-C55D-4903-8ECB-E58E8CA613C4}") | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
AZStd::unordered_map< AZStd::string, int > | m_latencyInMs |
AZStd::unordered_map< AZStd::string, AZStd::string > | m_playerAttributes |
AZStd::string | m_playerId |
AZStd::string | m_team |
AWSGameLiftPlayer Information on each player to be matched This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process After a successful match, Player objects contain the name of the team the player is assigned to