Open 3D Engine BarrierInput Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for BarrierInput::BarrierClient, including all inherited members.
AZ_CLASS_ALLOCATOR(BarrierClient, AZ::SystemAllocator) (defined in BarrierInput::BarrierClient) | BarrierInput::BarrierClient | |
BarrierClient(const char *clientScreenName, const char *serverHostName, AZ::u32 connectionPort=DEFAULT_BARRIER_CONNECTION_PORT_NUMBER) | BarrierInput::BarrierClient | |
ConnectToServer() | BarrierInput::BarrierClient | protected |
DEFAULT_BARRIER_CONNECTION_PORT_NUMBER (defined in BarrierInput::BarrierClient) | BarrierInput::BarrierClient | static |
GetClientScreenName() const | BarrierInput::BarrierClient | inline |
GetServerHostName() const | BarrierInput::BarrierClient | inline |
GetSocket() const | BarrierInput::BarrierClient | inline |
Run() | BarrierInput::BarrierClient | protected |
~BarrierClient() | BarrierInput::BarrierClient |