Barrier client that manages a connection with a Barrier server.
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#include <BarrierInputClient.h>
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static constexpr AZ::u32 | DEFAULT_BARRIER_CONNECTION_PORT_NUMBER = 24800 |
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void | Run () |
| The client connection loop that runs in it's own thread.
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bool | ConnectToServer () |
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Barrier client that manages a connection with a Barrier server.
◆ BarrierClient()
BarrierInput::BarrierClient::BarrierClient |
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const char * |
clientScreenName, |
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const char * |
serverHostName, |
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AZ::u32 |
connectionPort = DEFAULT_BARRIER_CONNECTION_PORT_NUMBER |
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Constructor
- Parameters
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[in] | clientScreenName | Name of the Barrier client screen this class implements |
[in] | serverHostName | Name of the Barrier server host this client connects to |
[in] | connectionPort | Port number over which to connect to the Barrier server |
◆ ConnectToServer()
bool BarrierInput::BarrierClient::ConnectToServer |
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protected |
Try to connect to the Barrier server
- Returns
- True if we're connected to the Barrier server, false otherwise
◆ GetClientScreenName()
const AZStd::string& BarrierInput::BarrierClient::GetClientScreenName |
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const |
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inline |
Access to the Barrier client screen this class implements
- Returns
- Name of the Barrier client screen this class implements
◆ GetServerHostName()
const AZStd::string& BarrierInput::BarrierClient::GetServerHostName |
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const |
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inline |
Access to the Barrier server host this client connects to
- Returns
- Name of the Barrier server host this client connects to
◆ GetSocket()
const AZSOCKET& BarrierInput::BarrierClient::GetSocket |
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const |
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inline |
Access to the socket the Barrier client is communicating over
- Returns
- The socket the Barrier client is communicating over
The documentation for this class was generated from the following file:
- Gems/BarrierInput/Code/Source/BarrierInputClient.h