Open 3D Engine CameraFramework Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Camera::CameraRigComponent Class Reference

#include <CameraRigComponent.h>

Inherits AZ::Component, and AZ::TickBus::Handler.

Public Member Functions

 AZ_COMPONENT (CameraRigComponent, "{286BF97A-1B4A-4EE1-944F-C13B2396227B}")
 
void Init () override
 
void Activate () override
 
void Deactivate () override
 
void OnTick (float deltaTime, AZ::ScriptTimePoint time) override
 

Static Public Member Functions

static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent)
 
static void Reflect (AZ::ReflectContext *reflection)
 

Detailed Description

The CameraRigComponent holds a recipe of behaviors. It will first attempt to acquire a target by iterating over the LookTargetAquirers until one returns true Next it will pass a modifiable lookAt Transform to all LookAtBehaviors in order, giving each a pass at further modifying the LookAt Transform Finally it will pass a modifiable transform to all Transform behaviors in turn, giving each a chance to further modify the transform


The documentation for this class was generated from the following file: