Open 3D Engine CameraFramework Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <CameraRigComponent.h>
Inherits AZ::Component, and AZ::TickBus::Handler.
Public Member Functions | |
AZ_COMPONENT (CameraRigComponent, "{286BF97A-1B4A-4EE1-944F-C13B2396227B}") | |
void | Init () override |
void | Activate () override |
void | Deactivate () override |
void | OnTick (float deltaTime, AZ::ScriptTimePoint time) override |
The CameraRigComponent holds a recipe of behaviors. It will first attempt to acquire a target by iterating over the LookTargetAquirers until one returns true Next it will pass a modifiable lookAt Transform to all LookAtBehaviors in order, giving each a pass at further modifying the LookAt Transform Finally it will pass a modifiable transform to all Transform behaviors in turn, giving each a chance to further modify the transform