Open 3D Engine CrashReporting Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for CrashHandler::GameCrashHandler, including all inherited members.
DetermineAppPath() const override (defined in CrashHandler::GameCrashHandler) | CrashHandler::GameCrashHandler | protected |
GameCrashHandler()=default (defined in CrashHandler::GameCrashHandler) | CrashHandler::GameCrashHandler | |
GetCrashHandlerExecutableName() const override (defined in CrashHandler::GameCrashHandler) | CrashHandler::GameCrashHandler | protected |
GetCrashHandlerPath(const std::string &lyAppRoot) const override (defined in CrashHandler::GameCrashHandler) | CrashHandler::GameCrashHandler | protected |
GetCrashSubmissionToken() const override (defined in CrashHandler::GameCrashHandler) | CrashHandler::GameCrashHandler | protected |
GetCrashSubmissionURL() const override (defined in CrashHandler::GameCrashHandler) | CrashHandler::GameCrashHandler | protected |
InitCrashHandler(const std::string &moduleTag, const std::string &devRoot, const std::string &crashUrl={}, const std::string &crashToken={}, const std::string &handlerFolder={}, const CrashHandlerAnnotations &baseAnnotations=CrashHandlerAnnotations(), const CrashHandlerArguments &argumentVec=CrashHandlerArguments()) (defined in CrashHandler::GameCrashHandler) | CrashHandler::GameCrashHandler | static |
~GameCrashHandler()=default (defined in CrashHandler::GameCrashHandler) | CrashHandler::GameCrashHandler | virtual |