Open 3D Engine CrashReporting Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
CrashHandler::GameCrashHandler Member List

This is the complete list of members for CrashHandler::GameCrashHandler, including all inherited members.

DetermineAppPath() const override (defined in CrashHandler::GameCrashHandler)CrashHandler::GameCrashHandlerprotected
GameCrashHandler()=default (defined in CrashHandler::GameCrashHandler)CrashHandler::GameCrashHandler
GetCrashHandlerExecutableName() const override (defined in CrashHandler::GameCrashHandler)CrashHandler::GameCrashHandlerprotected
GetCrashHandlerPath(const std::string &lyAppRoot) const override (defined in CrashHandler::GameCrashHandler)CrashHandler::GameCrashHandlerprotected
GetCrashSubmissionToken() const override (defined in CrashHandler::GameCrashHandler)CrashHandler::GameCrashHandlerprotected
GetCrashSubmissionURL() const override (defined in CrashHandler::GameCrashHandler)CrashHandler::GameCrashHandlerprotected
InitCrashHandler(const std::string &moduleTag, const std::string &devRoot, const std::string &crashUrl={}, const std::string &crashToken={}, const std::string &handlerFolder={}, const CrashHandlerAnnotations &baseAnnotations=CrashHandlerAnnotations(), const CrashHandlerArguments &argumentVec=CrashHandlerArguments()) (defined in CrashHandler::GameCrashHandler)CrashHandler::GameCrashHandlerstatic
~GameCrashHandler()=default (defined in CrashHandler::GameCrashHandler)CrashHandler::GameCrashHandlervirtual