Open 3D Engine CrashReporting Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
CrashHandler::GameCrashHandler Class Reference

Inherits CrashHandler::CrashHandlerBase.

Static Public Member Functions

static void InitCrashHandler (const std::string &moduleTag, const std::string &devRoot, const std::string &crashUrl={}, const std::string &crashToken={}, const std::string &handlerFolder={}, const CrashHandlerAnnotations &baseAnnotations=CrashHandlerAnnotations(), const CrashHandlerArguments &argumentVec=CrashHandlerArguments())
 

Protected Member Functions

const char * GetCrashHandlerExecutableName () const override
 
std::string DetermineAppPath () const override
 
std::string GetCrashSubmissionURL () const override
 
std::string GetCrashSubmissionToken () const override
 
std::string GetCrashHandlerPath (const std::string &lyAppRoot) const override
 

The documentation for this class was generated from the following file: