This is the complete list of members for CommandSystem::CommandAdjustNodeGroup, including all inherited members.
| AddCallback(Command::Callback *callback) | MCore::Command | |
| CalcNumPostCommandCallbacks() const | MCore::Command | |
| CalcNumPreCommandCallbacks() const | MCore::Command | |
| CheckIfHasCallback(Command::Callback *callback) const | MCore::Command | |
| Command(AZStd::string commandName, Command *originalCommand) | MCore::Command | |
| CommandAdjustNodeGroup(MCore::Command *orgCommand=nullptr, uint32 actorId=MCORE_INVALIDINDEX32, const AZStd::string &name={}, AZStd::optional< AZStd::string > newName=AZStd::nullopt, AZStd::optional< bool > enabledOnDefault=AZStd::nullopt, AZStd::optional< AZStd::vector< AZStd::string > > nodeNames=AZStd::nullopt, AZStd::optional< NodeAction > nodeAction=AZStd::nullopt) (defined in CommandSystem::CommandAdjustNodeGroup) | CommandSystem::CommandAdjustNodeGroup | |
| Create() override | CommandSystem::CommandAdjustNodeGroup | inlinevirtual |
| Execute(const MCore::CommandLine ¶meters, AZStd::string &outResult) override | CommandSystem::CommandAdjustNodeGroup | virtual |
| ExecuteParameter(AZStd::optional< T > &oldParameter, AZStd::optional< T > ¶meter, T &value) (defined in MCore::Command) | MCore::Command | inline |
| GetActor(const MCore::Command *command, AZStd::string &outResult) const (defined in EMotionFX::ParameterMixinActorId) | EMotionFX::ParameterMixinActorId | |
| GetActorId() const (defined in EMotionFX::ParameterMixinActorId) | EMotionFX::ParameterMixinActorId | inline |
| GetCallback(size_t index) | MCore::Command | inline |
| GetDescription() const override | CommandSystem::CommandAdjustNodeGroup | virtual |
| GetHistoryName() const override | CommandSystem::CommandAdjustNodeGroup | inlinevirtual |
| GetIsUndoable() const override | CommandSystem::CommandAdjustNodeGroup | inlinevirtual |
| GetName() const | MCore::Command | |
| GetNameString() const | MCore::Command | |
| GetNumCallbacks() const | MCore::Command | |
| GetOriginalCommand() | MCore::Command | inline |
| GetSyntax() | MCore::Command | inline |
| InitSyntax() override | CommandSystem::CommandAdjustNodeGroup | virtual |
| InitSyntax(MCore::CommandSyntax &syntax, bool isParameterRequired=true) (defined in EMotionFX::ParameterMixinActorId) | EMotionFX::ParameterMixinActorId | |
| m_actorId (defined in EMotionFX::ParameterMixinActorId) | EMotionFX::ParameterMixinActorId | protected |
| NodeAction enum name (defined in CommandSystem::CommandAdjustNodeGroup) | CommandSystem::CommandAdjustNodeGroup | |
| ParameterMixinActorId()=default (defined in EMotionFX::ParameterMixinActorId) | EMotionFX::ParameterMixinActorId | |
| ParameterMixinActorId(AZ::u32 actorId) (defined in EMotionFX::ParameterMixinActorId) | EMotionFX::ParameterMixinActorId | explicit |
| Reflect(AZ::ReflectContext *context) (defined in MCore::Command) | MCore::Command | static |
| Reflect(AZ::ReflectContext *context) (defined in EMotionFX::ParameterMixinActorId) | EMotionFX::ParameterMixinActorId | static |
| RemoveAllCallbacks() | MCore::Command | |
| RemoveCallback(Command::Callback *callback, bool delFromMem=true) | MCore::Command | |
| s_actorIdParameterName (defined in EMotionFX::ParameterMixinActorId) | EMotionFX::ParameterMixinActorId | static |
| s_commandName (defined in CommandSystem::CommandAdjustNodeGroup) | CommandSystem::CommandAdjustNodeGroup | inlinestatic |
| SetActorId(AZ::u32 actorId) (defined in EMotionFX::ParameterMixinActorId) | EMotionFX::ParameterMixinActorId | inline |
| SetCommandParameters(const MCore::CommandLine ¶meters) override (defined in CommandSystem::CommandAdjustNodeGroup) | CommandSystem::CommandAdjustNodeGroup | virtual |
| SetOriginalCommand(Command *orgCommand) (defined in MCore::Command) | MCore::Command | inline |
| Undo(const MCore::CommandLine ¶meters, AZStd::string &outResult) override | CommandSystem::CommandAdjustNodeGroup | virtual |
| ~Command() | MCore::Command | virtual |
| ~ParameterMixinActorId()=default (defined in EMotionFX::ParameterMixinActorId) | EMotionFX::ParameterMixinActorId | virtual |