Open 3D Engine EMotionFX Gem API Reference  24.09
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CommandSystem::CommandAdjustNodeGroup Member List

This is the complete list of members for CommandSystem::CommandAdjustNodeGroup, including all inherited members.

AddCallback(Command::Callback *callback)MCore::Command
CalcNumPostCommandCallbacks() constMCore::Command
CalcNumPreCommandCallbacks() constMCore::Command
CheckIfHasCallback(Command::Callback *callback) constMCore::Command
Command(AZStd::string commandName, Command *originalCommand)MCore::Command
CommandAdjustNodeGroup(MCore::Command *orgCommand=nullptr, uint32 actorId=MCORE_INVALIDINDEX32, const AZStd::string &name={}, AZStd::optional< AZStd::string > newName=AZStd::nullopt, AZStd::optional< bool > enabledOnDefault=AZStd::nullopt, AZStd::optional< AZStd::vector< AZStd::string >> nodeNames=AZStd::nullopt, AZStd::optional< NodeAction > nodeAction=AZStd::nullopt) (defined in CommandSystem::CommandAdjustNodeGroup)CommandSystem::CommandAdjustNodeGroup
Create() overrideCommandSystem::CommandAdjustNodeGroupinlinevirtual
Execute(const MCore::CommandLine &parameters, AZStd::string &outResult) overrideCommandSystem::CommandAdjustNodeGroupvirtual
ExecuteParameter(AZStd::optional< T > &oldParameter, AZStd::optional< T > &parameter, T &value) (defined in MCore::Command)MCore::Commandinline
GetActor(const MCore::Command *command, AZStd::string &outResult) const (defined in EMotionFX::ParameterMixinActorId)EMotionFX::ParameterMixinActorId
GetActorId() const (defined in EMotionFX::ParameterMixinActorId)EMotionFX::ParameterMixinActorIdinline
GetCallback(size_t index)MCore::Commandinline
GetDescription() const overrideCommandSystem::CommandAdjustNodeGroupvirtual
GetHistoryName() const overrideCommandSystem::CommandAdjustNodeGroupinlinevirtual
GetIsUndoable() const overrideCommandSystem::CommandAdjustNodeGroupinlinevirtual
GetName() constMCore::Command
GetNameString() constMCore::Command
GetNumCallbacks() constMCore::Command
GetOriginalCommand()MCore::Commandinline
GetSyntax()MCore::Commandinline
InitSyntax() overrideCommandSystem::CommandAdjustNodeGroupvirtual
InitSyntax(MCore::CommandSyntax &syntax, bool isParameterRequired=true) (defined in EMotionFX::ParameterMixinActorId)EMotionFX::ParameterMixinActorId
m_actorId (defined in EMotionFX::ParameterMixinActorId)EMotionFX::ParameterMixinActorIdprotected
NodeAction enum name (defined in CommandSystem::CommandAdjustNodeGroup)CommandSystem::CommandAdjustNodeGroup
ParameterMixinActorId()=default (defined in EMotionFX::ParameterMixinActorId)EMotionFX::ParameterMixinActorId
ParameterMixinActorId(AZ::u32 actorId) (defined in EMotionFX::ParameterMixinActorId)EMotionFX::ParameterMixinActorIdexplicit
Reflect(AZ::ReflectContext *context) (defined in MCore::Command)MCore::Commandstatic
Reflect(AZ::ReflectContext *context) (defined in EMotionFX::ParameterMixinActorId)EMotionFX::ParameterMixinActorIdstatic
RemoveAllCallbacks()MCore::Command
RemoveCallback(Command::Callback *callback, bool delFromMem=true)MCore::Command
s_actorIdParameterName (defined in EMotionFX::ParameterMixinActorId)EMotionFX::ParameterMixinActorIdstatic
s_commandName (defined in CommandSystem::CommandAdjustNodeGroup)CommandSystem::CommandAdjustNodeGroupinlinestatic
SetActorId(AZ::u32 actorId) (defined in EMotionFX::ParameterMixinActorId)EMotionFX::ParameterMixinActorIdinline
SetCommandParameters(const MCore::CommandLine &parameters) override (defined in CommandSystem::CommandAdjustNodeGroup)CommandSystem::CommandAdjustNodeGroupvirtual
SetOriginalCommand(Command *orgCommand) (defined in MCore::Command)MCore::Commandinline
Undo(const MCore::CommandLine &parameters, AZStd::string &outResult) overrideCommandSystem::CommandAdjustNodeGroupvirtual
~Command()MCore::Commandvirtual
~ParameterMixinActorId()=default (defined in EMotionFX::ParameterMixinActorId)EMotionFX::ParameterMixinActorIdvirtual