Open 3D Engine EMotionFX Gem API Reference 23.10.0
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EMotionFX::ParameterMixinActorId Class Reference

Inherited by CommandSystem::CommandAdjustNodeGroup, EMotionFX::CommandAddCollider, EMotionFX::CommandAddRagdollJoint, EMotionFX::CommandAddSimulatedJoints, EMotionFX::CommandAddSimulatedObject, EMotionFX::CommandAdjustCollider, EMotionFX::CommandAdjustRagdollJoint, EMotionFX::CommandAdjustSimulatedJoint, EMotionFX::CommandAdjustSimulatedObject, EMotionFX::CommandRemoveCollider, EMotionFX::CommandRemoveRagdollJoint, EMotionFX::CommandRemoveSimulatedJoints, EMotionFX::CommandRemoveSimulatedObject, and EMotionFX::ParameterMixinActorIdJointName.

Public Member Functions

 ParameterMixinActorId (AZ::u32 actorId)
 
void InitSyntax (MCore::CommandSyntax &syntax, bool isParameterRequired=true)
 
bool SetCommandParameters (const MCore::CommandLine &parameters)
 
void SetActorId (AZ::u32 actorId)
 
AZ::u32 GetActorId () const
 
ActorGetActor (const MCore::Command *command, AZStd::string &outResult) const
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Static Public Attributes

static const char * s_actorIdParameterName = "actorId"
 

Protected Attributes

AZ::u32 m_actorId = MCORE_INVALIDINDEX32
 

The documentation for this class was generated from the following files: