◆ ApplyMetaDataOnActor()
static bool CommandSystem::MetaData::ApplyMetaDataOnActor |
( |
EMotionFX::Actor * |
actor, |
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const AZStd::string & |
metaDataString |
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) |
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static |
Use the given meta data string, prepare it for the given actor and apply the meta data.
- Parameters
-
actor | The actor to apply the meta data on. |
- Returns
- True in case the meta data got applied correctly, false if something failed.
◆ ApplyMetaDataOnMotion()
Use the given list , prepare it for the given motion and apply the meta data.
- Parameters
-
motion | The motion to apply the meta data on. |
- Returns
- True in case the meta data got applied correctly, false if something failed.
◆ GenerateActorMetaData()
static AZStd::string CommandSystem::MetaData::GenerateActorMetaData |
( |
EMotionFX::Actor * |
actor | ) |
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static |
Constructs a list of commands representing the changes the user did on the source asset and returns it as a string.
- Parameters
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actor | The actor to read the changes from. |
- Returns
- A string containing a list of commands.
The documentation for this class was generated from the following file:
- Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MetaData.h