Open 3D Engine EMotionFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherited by EMStudio::SaveDirtyActorFilesCallback, EMStudio::SaveDirtyAnimGraphFilesCallback, EMStudio::SaveDirtyMotionFilesCallback, EMStudio::SaveDirtyMotionSetFilesCallback, and EMStudio::SaveDirtyWorkspaceCallback.
Classes | |
struct | ObjectPointer |
Public Member Functions | |
virtual int | SaveDirtyFiles (const AZStd::vector< AZStd::string > &filenamesToSave, const AZStd::vector< ObjectPointer > &objects, MCore::CommandGroup *commandGroup)=0 |
virtual void | GetDirtyFileNames (AZStd::vector< AZStd::string > *outFileNames, AZStd::vector< ObjectPointer > *outObjects)=0 |
virtual const char * | GetExtension () const =0 |
virtual const char * | GetFileType () const =0 |
virtual uint32 | GetType () const =0 |
virtual const AZ::Uuid | GetFileRttiType () const =0 |
virtual uint32 | GetPriority () const =0 |
virtual bool | GetIsPostProcessed () const =0 |