Button To Add different Colliders.
More...
#include <JointPropertyWidget.h>
Inherits QPushButton.
|
void | OnAddColliderActionTriggered (const QModelIndex &index) |
|
|
void | AddCollider (PhysicsSetup::ColliderConfigType configType, AZ::TypeId colliderType) |
|
void | AddToRagdoll () |
|
|
| AddCollidersButton (QWidget *parent=nullptr) |
|
AZStd::string | GetNameForColliderType (AZ::TypeId colliderType) const |
|
|
void | OnCreateContextMenu () |
|
|
const AZStd::vector< AZ::TypeId > | m_supportedColliderTypes |
|
QStandardItemModel * | model = nullptr |
|
Button To Add different Colliders.
◆ m_supportedColliderTypes
const AZStd::vector<AZ::TypeId> EMotionFX::AddCollidersButton::m_supportedColliderTypes |
|
protected |
Initial value:= {
azrtti_typeid<Physics::BoxShapeConfiguration>(),
azrtti_typeid<Physics::CapsuleShapeConfiguration>(),
azrtti_typeid<Physics::SphereShapeConfiguration>()}
The documentation for this class was generated from the following file:
- Gems/EMotionFX/Code/Source/Editor/Plugins/ColliderWidgets/JointPropertyWidget.h