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AZ_CLASS_ALLOCATOR_DECL bool | IsEmpty () const |
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void | Clear () |
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size_t | GetNumStates () const |
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AnimGraphNodeId | GetStateId (size_t index) const |
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AZStd::vector< AnimGraphNodeId > | CollectStateIds () const |
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void | SetStateIds (const AZStd::vector< AnimGraphNodeId > &stateIds) |
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size_t | GetNumGroups () const |
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const AZStd::string & | GetGroupName (size_t index) const |
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const AZStd::vector< AZStd::string > & | GetGroups () const |
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void | SetGroups (const AZStd::vector< AZStd::string > &groups) |
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AZStd::vector< AnimGraphNodeId > | CollectStates (AnimGraphStateMachine *stateMachine) const |
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bool | Contains (AnimGraph *animGraph, AnimGraphNodeId stateId) const |
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static void | Reflect (AZ::ReflectContext *context) |
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The documentation for this class was generated from the following file:
- Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphStateTransition.h