#include <BlendNParamWeightsHandler.h>
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AZ_CLASS_ALLOCATOR_DECL | BlendNParamWeightGuiEntry (AZ::u32 portId, float weightRange, const char *sourceNodeName) |
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const char * | GetPortLabel () const |
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AZ::u32 | GetPortId () const |
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float | GetWeightRange () const |
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void | SetWeightRange (float value) |
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void | SetValid (bool valid) |
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bool | IsValid () const |
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const char * | GetSourceNodeName () const |
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const AZStd::string & | GetTooltipText () const |
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void | SetTooltipText (const AZStd::string &text) |
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GUI data corresponding to the reflected element of the property container. Used to perform validation on the data in order to Write valid data to the property only after successful validation
The documentation for this class was generated from the following file:
- Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/BlendNParamWeightsHandler.h