Open 3D Engine EMotionFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Static Public Member Functions | |
static QString | GetMimeTypeForColliderShape () |
static void | AddCopyColliderCommandToGroup (const Actor *actor, const Node *joint, PhysicsSetup::ColliderConfigType copyFrom, PhysicsSetup::ColliderConfigType copyTo, MCore::CommandGroup &commandGroup) |
static void | CopyColliders (const QModelIndexList &modelIndices, PhysicsSetup::ColliderConfigType copyFrom, PhysicsSetup::ColliderConfigType copyTo, bool removeExistingColliders=true) |
static void | AddCollider (const QModelIndexList &modelIndices, PhysicsSetup::ColliderConfigType addTo, const AZ::TypeId &colliderType) |
static void | AddToRagdoll (const QModelIndexList &modelIndices) |
static void | RemoveFromRagdoll (const QModelIndexList &modelIndices) |
static void | ClearColliders (const QModelIndexList &modelIndices, PhysicsSetup::ColliderConfigType removeFrom) |
static bool | AreCollidersReflected () |
static bool | CanCopyFrom (const QModelIndexList &modelIndices, PhysicsSetup::ColliderConfigType copyFrom) |
static void | AddCopyFromMenu (QObject *parent, QMenu *parentMenu, PhysicsSetup::ColliderConfigType createForType, const QModelIndexList &modelIndices) |
static void | AddCopyFromMenu (QObject *parent, QMenu *parentMenu, PhysicsSetup::ColliderConfigType createForType, const QModelIndexList &modelIndices, const AZStd::function< void(PhysicsSetup::ColliderConfigType copyFrom, PhysicsSetup::ColliderConfigType copyTo)> ©Func) |
static void | CopyColliderToClipboard (const QModelIndex &modelIndex, size_t shapeIndex, PhysicsSetup::ColliderConfigType type) |
static void | PasteColliderFromClipboard (const QModelIndex &modelIndex, size_t shapeIndex, PhysicsSetup::ColliderConfigType type, bool replace) |
static bool | NodeHasRagdoll (const QModelIndex &modelIndex) |
static bool | NodeHasClothCollider (const QModelIndex &modelIndex) |
static bool | NodeHasHitDetection (const QModelIndex &modelIndex) |