Open 3D Engine EMotionFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Static Public Member Functions | |
static Physics::CharacterColliderNodeConfiguration * | GetNodeConfig (const Actor *actor, const AZStd::string &jointName, const Physics::CharacterColliderConfiguration &colliderConfig, AZStd::string &outResult) |
static Physics::CharacterColliderNodeConfiguration * | GetCreateNodeConfig (const Actor *actor, const AZStd::string &jointName, Physics::CharacterColliderConfiguration &colliderConfig, AZStd::string &outResult) |
static bool | AddCollider (AZ::u32 actorId, const AZStd::string &jointName, const PhysicsSetup::ColliderConfigType &configType, const AZ::TypeId &colliderType, MCore::CommandGroup *commandGroup=nullptr, bool executeInsideCommand=false) |
static bool | AddCollider (AZ::u32 actorId, const AZStd::string &jointName, const PhysicsSetup::ColliderConfigType &configType, const AZStd::string &contents, const AZStd::optional< size_t > &insertAtIndex=AZStd::nullopt, MCore::CommandGroup *commandGroup=nullptr, bool executeInsideCommand=false) |
static bool | AddCollider (AZ::u32 actorId, const AZStd::string &jointName, const PhysicsSetup::ColliderConfigType &configType, const AZStd::optional< AZ::TypeId > &colliderType, const AZStd::optional< AZStd::string > &contents, const AZStd::optional< size_t > &insertAtIndex=AZStd::nullopt, MCore::CommandGroup *commandGroup=nullptr, bool executeInsideCommand=false) |
static bool | RemoveCollider (AZ::u32 actorId, const AZStd::string &jointName, const PhysicsSetup::ColliderConfigType &configType, size_t colliderIndex, MCore::CommandGroup *commandGroup=nullptr, bool executeInsideCommand=false, bool firstLastCommand=true) |
static bool | ClearColliders (AZ::u32 actorId, const AZStd::string &jointName, const PhysicsSetup::ColliderConfigType &configType, MCore::CommandGroup *commandGroup=nullptr) |