Open 3D Engine EMotionFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
This is the complete list of members for EMotionFX::CommandRagdollHelpers, including all inherited members.
AddJointsToRagdoll(AZ::u32 actorId, const AZStd::vector< AZStd::string > &jointNames, MCore::CommandGroup *commandGroup=nullptr, bool executeInsideCommand=false, bool addDefaultCollider=true) (defined in EMotionFX::CommandRagdollHelpers) | EMotionFX::CommandRagdollHelpers | static |
CommandAddRagdollJoint (defined in EMotionFX::CommandRagdollHelpers) | EMotionFX::CommandRagdollHelpers | friend |
CommandRemoveRagdollJoint (defined in EMotionFX::CommandRagdollHelpers) | EMotionFX::CommandRagdollHelpers | friend |
CreateJointLimitByType(AzPhysics::JointType jointType, const Skeleton *skeleton, const Node *node) (defined in EMotionFX::CommandRagdollHelpers) | EMotionFX::CommandRagdollHelpers | static |
GetCreateNodeConfig(const Actor *actor, const AZStd::string &jointName, Physics::RagdollConfiguration &ragdollConfig, const AZStd::optional< size_t > &index, AZStd::string &outResult) (defined in EMotionFX::CommandRagdollHelpers) | EMotionFX::CommandRagdollHelpers | static |
GetNodeConfig(const Actor *actor, const AZStd::string &jointName, const Physics::RagdollConfiguration &ragdollConfig, AZStd::string &outResult) (defined in EMotionFX::CommandRagdollHelpers) | EMotionFX::CommandRagdollHelpers | static |
RemoveJointsFromRagdoll(AZ::u32 actorId, const AZStd::vector< AZStd::string > &jointNames, MCore::CommandGroup *commandGroup=nullptr, bool executeInsideCommand=false) (defined in EMotionFX::CommandRagdollHelpers) | EMotionFX::CommandRagdollHelpers | static |