Open 3D Engine EMotionFX Gem API Reference 23.10.0
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EMotionFX::Integration::MotionAssetHandler Class Reference

Inherits EMotionFX::Integration::EMotionFXAssetHandler< MotionAsset >.

Public Member Functions

AZ_CLASS_ALLOCATOR_DECL bool OnInitAsset (const AZ::Data::Asset< AZ::Data::AssetData > &asset) override
 
AZ::Data::AssetType GetAssetType () const override
 
void GetAssetTypeExtensions (AZStd::vector< AZStd::string > &extensions) override
 
const char * GetAssetTypeDisplayName () const override
 
const char * GetBrowserIcon () const override
 
- Public Member Functions inherited from EMotionFX::Integration::EMotionFXAssetHandler< MotionAsset >
AZ::Data::AssetPtr CreateAsset (const AZ::Data::AssetId &id, const AZ::Data::AssetType &type) override
 
AZ::Data::AssetId AssetMissingInCatalog (const AZ::Data::Asset< AZ::Data::AssetData > &asset) override
 
AZ::Data::AssetHandler::LoadResult LoadAssetData (const AZ::Data::Asset< AZ::Data::AssetData > &asset, AZStd::shared_ptr< AZ::Data::AssetDataStream > stream, const AZ::Data::AssetFilterCB &assetLoadFilterCB) override
 
bool SaveAssetData (const AZ::Data::Asset< AZ::Data::AssetData > &asset, AZ::IO::GenericStream *stream) override
 
void DestroyAsset (AZ::Data::AssetPtr ptr) override
 
void GetHandledAssetTypes (AZStd::vector< AZ::Data::AssetType > &assetTypes) override
 
void Register ()
 
void Unregister ()
 
void InitAsset (const AZ::Data::Asset< AZ::Data::AssetData > &asset, bool loadStageSucceeded, bool isReload) override
 
virtual bool OnInitAsset (const AZ::Data::Asset< AZ::Data::AssetData > &asset)
 
const char * GetGroup () const override
 

Member Function Documentation

◆ OnInitAsset()

AZ_CLASS_ALLOCATOR_DECL bool EMotionFX::Integration::MotionAssetHandler::OnInitAsset ( const AZ::Data::Asset< AZ::Data::AssetData > &  asset)
overridevirtual

The documentation for this class was generated from the following file: