Public Member Functions | |
virtual RenderActor * | CreateActor (ActorAsset *asset)=0 |
virtual RenderActorInstance * | CreateActorInstance (AZ::EntityId entityId, const EMotionFXPtr< EMotionFX::ActorInstance > &actorInstance, const AZ::Data::Asset< ActorAsset > &asset, SkinningMethod skinningMethod, const AZ::Transform &worldTransform)=0 |