Inherits EMotionFX::Pipeline::Group::IActorGroup.
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| AZ_RTTI (ActorGroup, "{D1AC3803-8282-46C5-8610-93CD39B0F843}", IActorGroup) |
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const AZStd::string & | GetName () const override |
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void | SetName (const AZStd::string &name) |
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void | SetName (AZStd::string &&name) |
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const AZ::Uuid & | GetId () const override |
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void | OverrideId (const AZ::Uuid &id) |
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AZ::SceneAPI::Containers::RuleContainer & | GetRuleContainer () override |
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const AZ::SceneAPI::Containers::RuleContainer & | GetRuleContainerConst () const override |
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const AZStd::string & | GetSelectedRootBone () const override |
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void | SetSelectedRootBone (const AZStd::string &selectedRootBone) override |
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void | SetBestMatchingRootBone (const AZ::SceneAPI::Containers::SceneGraph &sceneGraph) override |
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| AZ_RTTI (IActorGroup, "{C86945A8-AEE8-4CFC-8FBF-A20E9BC71348}", AZ::SceneAPI::DataTypes::IGroup) |
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virtual const AZStd::string & | GetSelectedRootBone () const =0 |
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virtual void | SetSelectedRootBone (const AZStd::string &selectedRootBone)=0 |
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virtual void | SetBestMatchingRootBone (const AZ::SceneAPI::Containers::SceneGraph &sceneGraph)=0 |
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static void | Reflect (AZ::ReflectContext *context) |
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static bool | IActorGroupVersionConverter (AZ::SerializeContext &context, AZ::SerializeContext::DataElementNode &classElement) |
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static bool | ActorVersionConverter (AZ::SerializeContext &context, AZ::SerializeContext::DataElementNode &classElement) |
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AZ::SceneAPI::Containers::RuleContainer | m_rules |
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AZStd::string | m_name |
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AZStd::string | m_selectedRootBone |
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AZ::Uuid | m_id |
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◆ GetSelectedRootBone()
const AZStd::string & EMotionFX::Pipeline::Group::ActorGroup::GetSelectedRootBone |
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const |
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overridevirtual |
◆ SetBestMatchingRootBone()
void EMotionFX::Pipeline::Group::ActorGroup::SetBestMatchingRootBone |
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const AZ::SceneAPI::Containers::SceneGraph & |
sceneGraph | ) |
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overridevirtual |
◆ SetSelectedRootBone()
void EMotionFX::Pipeline::Group::ActorGroup::SetSelectedRootBone |
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const AZStd::string & |
selectedRootBone | ) |
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overridevirtual |
The documentation for this class was generated from the following file:
- Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Groups/ActorGroup.h