Open 3D Engine EMotionFX Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
EMotionFX::Pipeline::Rule::SkeletonOptimizationRule Class Reference

Inherits AZ::SceneAPI::DataTypes::IRule.

Public Member Functions

 AZ_RTTI (SkeletonOptimizationRule, "{D3C66FBD-AA6A-4ED3-80C5-A0B0B49AB408}", IRule)
 
bool GetAutoSkeletonLOD () const
 
void SetAutoSkeletonLOD (bool autoSkeletonLOD)
 
bool GetServerSkeletonOptimization () const
 
void SetServerSkeletonOptimization (bool serverSkeletonOptimization)
 
SceneData::SceneNodeSelectionList & GetCriticalBonesList ()
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Protected Attributes

bool m_autoSkeletonLOD = true
 
bool m_serverSkeletonOptimization = false
 
SceneData::SceneNodeSelectionList m_criticalBonesList
 

The documentation for this class was generated from the following file: