Open 3D Engine EMotionFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for EMotionFX::PoseData, including all inherited members.
Blend(const Pose *destPose, float weight)=0 (defined in EMotionFX::PoseData) | EMotionFX::PoseData | pure virtual |
CopyFrom(const PoseData *from)=0 (defined in EMotionFX::PoseData) | EMotionFX::PoseData | pure virtual |
DebugDraw([[maybe_unused]] AzFramework::DebugDisplayRequests &debugDisplay, [[maybe_unused]] const AZ::Color &color) const (defined in EMotionFX::PoseData) | EMotionFX::PoseData | inlinevirtual |
IsUsed() const (defined in EMotionFX::PoseData) | EMotionFX::PoseData | inline |
LinkToActor(const Actor *actor) (defined in EMotionFX::PoseData) | EMotionFX::PoseData | virtual |
LinkToActorInstance(const ActorInstance *actorInstance) (defined in EMotionFX::PoseData) | EMotionFX::PoseData | virtual |
m_isUsed (defined in EMotionFX::PoseData) | EMotionFX::PoseData | protected |
m_pose (defined in EMotionFX::PoseData) | EMotionFX::PoseData | protected |
operator=(const PoseData &from) (defined in EMotionFX::PoseData) | EMotionFX::PoseData | |
PoseData() (defined in EMotionFX::PoseData) | EMotionFX::PoseData | |
Reflect(AZ::ReflectContext *context) (defined in EMotionFX::PoseData) | EMotionFX::PoseData | static |
Reset()=0 (defined in EMotionFX::PoseData) | EMotionFX::PoseData | pure virtual |
SetIsUsed(bool isUsed) (defined in EMotionFX::PoseData) | EMotionFX::PoseData | inline |
SetPose(Pose *pose) (defined in EMotionFX::PoseData) | EMotionFX::PoseData | |
~PoseData() (defined in EMotionFX::PoseData) | EMotionFX::PoseData | virtual |