Open 3D Engine EMotionFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ChunkProcessors.h>
Inherits MCore::RefCounted.
Inherited by EMotionFX::SharedHelperData.
Public Member Functions | |
virtual uint32 | GetType () const =0 |
virtual void | Reset () |
Public Member Functions inherited from MCore::RefCounted | |
RefCounted () | |
virtual | ~RefCounted () |
void | IncreaseReferenceCount () |
void | DecreaseReferenceCount () |
void | Destroy () |
uint32 | GetReferenceCount () const |
Additional Inherited Members | |
Protected Member Functions inherited from MCore::RefCounted | |
virtual void | Delete () |
Shared importer data class. Chunks can load data, which might be shared between other chunks during import. All types of shared data are inherited from this class, and can be added to the importer during import time.
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pure virtual |
Get the unique attribute type.
Implemented in EMotionFX::SharedHelperData.
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inlinevirtual |
Get rid of the information provided by the shared data.
Reimplemented in EMotionFX::SharedHelperData.