Open 3D Engine EMotionFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for EMotionFX::SimulatedObjectHelpers, including all inherited members.
AddSimulatedJoints(const QModelIndexList &modelIndices, size_t objectIndex, bool addChildren, MCore::CommandGroup *commandGroup=nullptr) (defined in EMotionFX::SimulatedObjectHelpers) | EMotionFX::SimulatedObjectHelpers | static |
AddSimulatedObject(AZ::u32 actorID, AZStd::optional< AZStd::string > name=AZStd::nullopt, MCore::CommandGroup *commandGroup=nullptr) (defined in EMotionFX::SimulatedObjectHelpers) | EMotionFX::SimulatedObjectHelpers | static |
RemoveSimulatedJoint(const QModelIndex &modelIndex, bool removeChildren) (defined in EMotionFX::SimulatedObjectHelpers) | EMotionFX::SimulatedObjectHelpers | static |
RemoveSimulatedJoints(const QModelIndexList &modelIndices, bool removeChildren) (defined in EMotionFX::SimulatedObjectHelpers) | EMotionFX::SimulatedObjectHelpers | static |
RemoveSimulatedObject(const QModelIndex &modelIndex) (defined in EMotionFX::SimulatedObjectHelpers) | EMotionFX::SimulatedObjectHelpers | static |