Open 3D Engine EMotionFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Static Public Member Functions | |
static bool | AddSimulatedObject (AZ::u32 actorID, AZStd::optional< AZStd::string > name=AZStd::nullopt, MCore::CommandGroup *commandGroup=nullptr) |
static bool | AddSimulatedJoints (const QModelIndexList &modelIndices, size_t objectIndex, bool addChildren, MCore::CommandGroup *commandGroup=nullptr) |
static void | RemoveSimulatedObject (const QModelIndex &modelIndex) |
static void | RemoveSimulatedJoint (const QModelIndex &modelIndex, bool removeChildren) |
static void | RemoveSimulatedJoints (const QModelIndexList &modelIndices, bool removeChildren) |