Open 3D Engine EMotionFX Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
EMotionFX::SimulatedObjectSetup Class Reference

Public Member Functions

AZ_CLASS_ALLOCATOR_DECL AZ_RTTI (SimulatedObjectSetup, "{9FB39BF8-01B4-4CD7-83C1-A5AC9F6B1648}")
 
 SimulatedObjectSetup (Actor *actor)
 
const ActorGetActor () const
 
SimulatedObjectAddSimulatedObject (const AZStd::string &objectName={})
 
SimulatedObjectInsertSimulatedObjectAt (size_t index)
 
void RemoveSimulatedObject (size_t objectIndex)
 
size_t GetNumSimulatedObjects () const
 
const AZStd::vector< SimulatedObject * > & GetSimulatedObjects () const
 
SimulatedObjectGetSimulatedObject (size_t index) const
 
SimulatedObjectFindSimulatedObjectByJoint (const SimulatedJoint *joint) const
 
SimulatedObjectFindSimulatedObjectByName (const char *name) const
 
bool IsSimulatedObjectNameUnique (const AZStd::string &newNameCandidate, const SimulatedObject *checkedSimulatedObject) const
 
AZ::Outcome< size_t > FindSimulatedObjectIndex (const SimulatedObject *object) const
 
void InitAfterLoad (Actor *actor)
 
AZStd::shared_ptr< SimulatedObjectSetupClone (Actor *newActor) const
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

The documentation for this class was generated from the following files: