Open 3D Engine EMotionFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits QAbstractItemModel, and EMotionFX::ActorEditorNotificationBus::Handler.
Public Member Functions | |
QModelIndex | index (int row, int column, const QModelIndex &parent=QModelIndex()) const override |
QModelIndex | parent (const QModelIndex &child) const override |
int | rowCount (const QModelIndex &parent=QModelIndex()) const override |
int | columnCount (const QModelIndex &parent=QModelIndex()) const override |
QVariant | headerData (int section, Qt::Orientation orientation, int role) const override |
QVariant | data (const QModelIndex &index, int role=Qt::DisplayRole) const override |
Qt::ItemFlags | flags (const QModelIndex &index) const override |
bool | setData (const QModelIndex &index, const QVariant &value, int role) override |
QModelIndex | GetModelIndex (Node *node) const |
QModelIndexList | GetModelIndicesForFullSkeleton () const |
QItemSelectionModel & | GetSelectionModel () |
void | SetCheckable (bool isCheckable) |
void | ForEach (const AZStd::function< void(const QModelIndex &modelIndex)> &func) |
void | ActorSelectionChanged (Actor *actor) override |
void | ActorInstanceSelectionChanged (EMotionFX::ActorInstance *actorInstance) override |
Skeleton * | GetSkeleton () const |
Actor * | GetActor () const |
ActorInstance * | GetActorInstance () const |
Static Public Member Functions | |
static bool | IndexIsRootNode (const QModelIndex &idx) |
static bool | IndicesContainRootNode (const QModelIndexList &indices) |