Open 3D Engine EMotionFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for EMotionFX::SkeletonOutlinerNotifications, including all inherited members.
JointHoveredChanged([[maybe_unused]] size_t hoveredJointIndex) (defined in EMotionFX::SkeletonOutlinerNotifications) | EMotionFX::SkeletonOutlinerNotifications | inlinevirtual |
JointSelectionChanged() (defined in EMotionFX::SkeletonOutlinerNotifications) | EMotionFX::SkeletonOutlinerNotifications | inlinevirtual |
OnContextMenu([[maybe_unused]] QMenu *menuconst, [[maybe_unused]] const QModelIndexList &selectedRowIndices) (defined in EMotionFX::SkeletonOutlinerNotifications) | EMotionFX::SkeletonOutlinerNotifications | inlinevirtual |
SingleNodeSelectionChanged([[maybe_unused]] Actor *actor, [[maybe_unused]] Node *node) (defined in EMotionFX::SkeletonOutlinerNotifications) | EMotionFX::SkeletonOutlinerNotifications | inlinevirtual |
ZoomToJoints([[maybe_unused]] ActorInstance *actorInstance, [[maybe_unused]] const AZStd::vector< Node * > &joints) (defined in EMotionFX::SkeletonOutlinerNotifications) | EMotionFX::SkeletonOutlinerNotifications | inlinevirtual |