Open 3D Engine EMotionFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <SkeletonOutlinerBus.h>
Inherits AZ::EBusTraits.
Public Member Functions | |
virtual void | SingleNodeSelectionChanged ([[maybe_unused]] Actor *actor, [[maybe_unused]] Node *node) |
virtual void | ZoomToJoints ([[maybe_unused]] ActorInstance *actorInstance, [[maybe_unused]] const AZStd::vector< Node * > &joints) |
virtual void | JointSelectionChanged () |
virtual void | JointHoveredChanged ([[maybe_unused]] size_t hoveredJointIndex) |
virtual void | OnContextMenu ([[maybe_unused]] QMenu *menuconst, [[maybe_unused]] const QModelIndexList &selectedRowIndices) |
EMotion FX Skeleton Outliner Notification Bus Used for monitoring events from the skeleton outliner.