Open 3D Engine EMotionFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for EMotionFX::ThreadData, including all inherited members.
Create() (defined in EMotionFX::ThreadData) | EMotionFX::ThreadData | static |
Create(uint32 threadIndex) (defined in EMotionFX::ThreadData) | EMotionFX::ThreadData | static |
DecreaseReferenceCount() | MCore::RefCounted | |
Delete() (defined in MCore::RefCounted) | MCore::RefCounted | protectedvirtual |
Destroy() | MCore::RefCounted | |
GetPosePool() const (defined in EMotionFX::ThreadData) | EMotionFX::ThreadData | inline |
GetPosePool() (defined in EMotionFX::ThreadData) | EMotionFX::ThreadData | inline |
GetRefCountedDataPool() (defined in EMotionFX::ThreadData) | EMotionFX::ThreadData | inline |
GetRefCountedDataPool() const (defined in EMotionFX::ThreadData) | EMotionFX::ThreadData | inline |
GetReferenceCount() const | MCore::RefCounted | |
GetThreadIndex() const (defined in EMotionFX::ThreadData) | EMotionFX::ThreadData | |
IncreaseReferenceCount() | MCore::RefCounted | |
RefCounted() | MCore::RefCounted | |
SetThreadIndex(uint32 index) (defined in EMotionFX::ThreadData) | EMotionFX::ThreadData | |
~RefCounted() | MCore::RefCounted | virtual |