Open 3D Engine EMotionFX Gem API Reference  24.09
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MCore::AttributeFloat Class Reference

#include <AttributeFloat.h>

Inherits MCore::Attribute.

Public Types

enum  { TYPE_ID = 0x00000001 }
 

Public Member Functions

MCORE_INLINE float GetValue () const
 
MCORE_INLINE void SetValue (float value)
 
MCORE_INLINE uint8 * GetRawDataPointer ()
 
MCORE_INLINE size_t GetRawDataSize () const
 
AttributeClone () const override
 
const char * GetTypeString () const override
 
bool InitFrom (const Attribute *other) override
 
bool InitFromString (const AZStd::string &valueString) override
 
bool ConvertToString (AZStd::string &outString) const override
 
size_t GetClassSize () const override
 
AZ::u32 GetDefaultInterfaceType () const override
 
- Public Member Functions inherited from MCore::Attribute
MCORE_INLINE AZ::u32 GetType () const
 
Attributeoperator= (const Attribute &other)
 
virtual void NetworkSerialize (EMotionFX::Network::AnimGraphSnapshotChunkSerializer &)
 

Static Public Member Functions

static AttributeFloatCreate (float value=0.0f)
 

Friends

class AttributeFactory
 

Additional Inherited Members

- Protected Member Functions inherited from MCore::Attribute
 Attribute (AZ::u32 typeID)
 
- Protected Attributes inherited from MCore::Attribute
AZ::u32 m_typeId
 

Detailed Description

The float attribute class. This attribute represents one float.


The documentation for this class was generated from the following file: