Open 3D Engine EMotionFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <FileSystem.h>
Static Public Member Functions | |
static bool | SaveToFileSecured (const char *filename, const AZStd::function< bool()> &saveFunction, CommandManager *commandManager=nullptr) |
Static Public Attributes | |
static StaticString | s_secureSavePath |
The file system class. This currently contains some utility classes to deal with files on disk.
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Save to file secured by a backup file.
[in] | fileName | The filename of the file. |
[in] | saveFunction | Save function used to save the file. |
[in] | commandManager | Command manager used to add error. |
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The folder path used to keep a backup in SaveToFileSecured.