Open 3D Engine EMotionFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
Public Attributes | |
EMotionFX::ActorInstance * | m_actorInstance = nullptr |
EMotionFX::MotionInstance * | m_motionInstance = nullptr |
EMotionFX::AnimGraph * | m_animGraph = nullptr |
EMotionFX::AnimGraphInstance * | m_animGraphInstance = nullptr |
EMotionFX::ActorInstance* CommandSystem::UndoObject::m_actorInstance = nullptr |
The old selected actor on which the motion got started.
EMotionFX::AnimGraph* CommandSystem::UndoObject::m_animGraph = nullptr |
The old anim graph that was playing on the actor instance before playing the motion.
EMotionFX::AnimGraphInstance* CommandSystem::UndoObject::m_animGraphInstance = nullptr |
The old anim graph instance. This pointer won't be valid anymore at undo but is needed for the anim graph model callbacks.
EMotionFX::MotionInstance* CommandSystem::UndoObject::m_motionInstance = nullptr |
The old motion instance to be stopped by the undo process.