Open 3D Engine EMotionFX Gem API Reference 23.10.0
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EMotionFX::Importer::MotionSettings Struct Reference

#include <Importer.h>

Public Attributes

bool m_forceLoading = false
 
bool m_loadMotionEvents = true
 
bool m_unitTypeConvert = true
 
AZStd::vector< uint32 > m_chunkIDsToIgnore
 

Detailed Description

The motion import options. This can be used in combination with the LoadMotion method.

Member Data Documentation

◆ m_chunkIDsToIgnore

AZStd::vector<uint32> EMotionFX::Importer::MotionSettings::m_chunkIDsToIgnore

Add the ID's of the chunks you wish to ignore.

◆ m_forceLoading

bool EMotionFX::Importer::MotionSettings::m_forceLoading = false

Set to true in case you want to load the motion even if a motion with the given filename is already inside the motion manager.

◆ m_loadMotionEvents

bool EMotionFX::Importer::MotionSettings::m_loadMotionEvents = true

Set to false if you wish to disable loading of motion events.

◆ m_unitTypeConvert

bool EMotionFX::Importer::MotionSettings::m_unitTypeConvert = true

Set to false to disable automatic unit type conversion (between cm, meters, etc). On default this is enabled.


The documentation for this struct was generated from the following file: