#include <SimpleMotionComponent.h>
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AZ::Crc32 | GetBlendOutTimeVisibility () const |
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AZ::Crc32 | GetFreezeAtLastFrameVisibility () const |
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static void | Reflect (AZ::ReflectContext *context) |
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AZ::Data::Asset< MotionAsset > | m_motionAsset |
| Assigned motion asset.
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bool | m_loop |
| Toggles looping of the motion.
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bool | m_retarget |
| Toggles retargeting of the motion.
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bool | m_reverse |
| Toggles reversing of the motion.
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bool | m_mirror |
| Toggles mirroring of the motion.
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float | m_playspeed |
| Determines the rate at which the motion is played.
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float | m_blendInTime |
| Determines the blend in time in seconds.
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float | m_blendOutTime |
| Determines the blend out time in seconds.
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bool | m_playOnActivation |
| Determines if the motion should be played immediately.
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bool | m_inPlace |
| Determines if the motion should be played in-place.
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bool | m_freezeAtLastFrame = true |
| Determines if the motion will go to bind pose after finishing or freeze at the last frame.
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Configuration struct for procedural configuration of SimpleMotionComponents.
The documentation for this struct was generated from the following file:
- Gems/EMotionFX/Code/Source/Integration/Components/SimpleMotionComponent.h