Open 3D Engine EMotionFX Gem API Reference 23.10.0
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EMotionFX::JointSwingLimitState Struct Reference

Used for storing the initial state of the joint swing limits. More...

#include <JointSwingLimitManipulators.h>

Public Attributes

AZStd::optional< float > m_swingLimitY
 
AZStd::optional< float > m_swingLimitZ
 

Detailed Description

Used for storing the initial state of the joint swing limits.


The documentation for this struct was generated from the following file: