Open 3D Engine EMotionFX Gem API Reference 23.10.0
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EMotionFX::PhysicsSetupManipulatorData Struct Reference

Public Member Functions

bool HasColliders () const
 
bool HasCapsuleCollider () const
 
bool HasJointLimit () const
 
AZ::Transform GetJointParentFrameWorld () const
 

Public Attributes

AZ::Transform m_nodeWorldTransform = AZ::Transform::CreateIdentity()
 
AZ::Transform m_parentWorldTransform = AZ::Transform::CreateIdentity()
 
Physics::CharacterColliderNodeConfiguration * m_colliderNodeConfiguration = nullptr
 
AzPhysics::JointConfiguration * m_jointConfiguration = nullptr
 
Actorm_actor = nullptr
 
Nodem_node = nullptr
 
ColliderContainerWidgetm_collidersWidget = nullptr
 
RagdollJointLimitWidgetm_jointLimitWidget = nullptr
 
bool m_valid = false
 

The documentation for this struct was generated from the following file: