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bool | HasColliders () const |
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bool | HasCapsuleCollider () const |
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bool | HasJointLimit () const |
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AZ::Transform | GetJointParentFrameWorld () const |
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AZ::Transform | m_nodeWorldTransform = AZ::Transform::CreateIdentity() |
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AZ::Transform | m_parentWorldTransform = AZ::Transform::CreateIdentity() |
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Physics::CharacterColliderNodeConfiguration * | m_colliderNodeConfiguration = nullptr |
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AzPhysics::JointConfiguration * | m_jointConfiguration = nullptr |
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Actor * | m_actor = nullptr |
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Node * | m_node = nullptr |
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ColliderContainerWidget * | m_collidersWidget = nullptr |
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RagdollJointLimitWidget * | m_jointLimitWidget = nullptr |
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bool | m_valid = false |
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The documentation for this struct was generated from the following file:
- Gems/EMotionFX/Code/Source/Editor/Plugins/Ragdoll/PhysicsSetupManipulators.h