Open 3D Engine EMotionFX Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
EMotionFX::SpringSolver::InitSettings Struct Reference

Public Attributes

ActorInstancem_actorInstance = nullptr
 
const SimulatedObjectm_simulatedObject = nullptr
 
AZStd::vector< AZStd::string > m_colliderTags
 
AZStd::string m_name
 

Member Data Documentation

◆ m_actorInstance

ActorInstance* EMotionFX::SpringSolver::InitSettings::m_actorInstance = nullptr

The actor instance to initialize for.

◆ m_colliderTags

AZStd::vector<AZStd::string> EMotionFX::SpringSolver::InitSettings::m_colliderTags

The list of colliders to collide against.

◆ m_name

AZStd::string EMotionFX::SpringSolver::InitSettings::m_name

The name of the simulation, used during error and warning messages.

◆ m_simulatedObject

const SimulatedObject* EMotionFX::SpringSolver::InitSettings::m_simulatedObject = nullptr

The simulated object to use inside this solver.


The documentation for this struct was generated from the following file: