◆ m_colliderExclusions
AZStd::vector<size_t> EMotionFX::SpringSolver::Particle::m_colliderExclusions |
Index values inside the collider array. Colliders listed in this list should be ignored durin collision detection.
◆ m_externalForce
AZ::Vector3 EMotionFX::SpringSolver::Particle::m_externalForce = AZ::Vector3::CreateZero() |
A user defined external force, which is added on top of the internal force. Can be used to simulate wind etc.
◆ m_force
AZ::Vector3 EMotionFX::SpringSolver::Particle::m_force = AZ::Vector3::CreateZero() |
The internal force, which contains the gravity and other pulling and pushing forces.
◆ m_limitDir
AZ::Vector3 EMotionFX::SpringSolver::Particle::m_limitDir = AZ::Vector3::CreateZero() |
The joint limit direction vector, used for the cone angle limit. This is the center direction of the cone.
◆ m_oldPos
AZ::Vector3 EMotionFX::SpringSolver::Particle::m_oldPos = AZ::Vector3::CreateZero() |
The previous position of the particle.
◆ m_parentParticleIndex
size_t EMotionFX::SpringSolver::Particle::m_parentParticleIndex = InvalidIndex |
The parent particle index.
◆ m_pos
AZ::Vector3 EMotionFX::SpringSolver::Particle::m_pos = AZ::Vector3::CreateZero() |
The current (desired) particle position, in world space.
The documentation for this struct was generated from the following file:
- Gems/EMotionFX/Code/EMotionFX/Source/SpringSolver.h