Open 3D Engine GameStateSamples Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
GameStateSamples::GameStateLevelLoading Class Reference

Game state that is active while a level is loading. More...

#include <GameStateLevelLoading.h>

Inherits GameState::IGameState, and ISystemEventListener.

Public Member Functions

 AZ_CLASS_ALLOCATOR (GameStateLevelLoading, AZ::SystemAllocator)
 
 AZ_RTTI (GameStateLevelLoading, "{3ABD903B-4E9D-4BFB-A080-4795253F420C}", IGameState)
 
 GameStateLevelLoading ()=default
 Default constructor.
 
 ~GameStateLevelLoading () override=default
 Default destructor.
 

Protected Member Functions

void OnEnter () override
 GameState::GameState::OnEnter
 
void OnExit () override
 GameState::GameState::OnExit
 
void OnSystemEvent (ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam) override
 ISystemEventListener::OnSystemEvent
 

Detailed Description

Game state that is active while a level is loading.


The documentation for this class was generated from the following files: