Game state that is active while the primary user is signed out. More...
#include <GameStatePrimaryUserSignedOut.h>
Inherits GameState::IGameState, AzFramework::InputChannelEventListener, and LocalUser::LocalUserNotificationBus::Handler.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (GameStatePrimaryUserSignedOut, AZ::SystemAllocator) | |
AZ_RTTI (GameStatePrimaryUserSignedOut, "{5750DA57-349F-4401-B133-977C68ED70A3}", IGameState) | |
GameStatePrimaryUserSignedOut ()=default | |
Default constructor. | |
~GameStatePrimaryUserSignedOut () override=default | |
Default destructor. | |
Protected Member Functions | |
void | OnEnter () override |
GameState::GameState::OnEnter | |
void | OnExit () override |
GameState::GameState::OnExit | |
AZ::s32 | GetPriority () const override |
AzFramework::InputChannelEventListener::GetPriority | |
bool | OnInputChannelEventFiltered (const AzFramework::InputChannel &inputChannel) override |
AzFramework::InputChannelEventListener::OnInputChannelEventFiltered | |
void | OnLocalUserSignedIn (AzFramework::LocalUserId localUserId) override |
LocalUser::LocalUserNotifications::OnLocalUserSignedIn | |
virtual void | ShowPrimaryUserSignedOutPopup () |
virtual void | HidePrimaryUserSignedOutPopup () |
Game state that is active while the primary user is signed out.
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inlineprotectedvirtual |
Convenience functions to show/hide the primary user signed out popup.