Open 3D Engine Gestures Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Gestures::RecognizerDrag::Config, including all inherited members.
AZ_CLASS_ALLOCATOR(Config, AZ::SystemAllocator) (defined in Gestures::RecognizerDrag::Config) | Gestures::RecognizerDrag::Config | |
AZ_RTTI(Config, "{F28051E1-8B39-40BC-B80E-0CBAF1EF288A}") (defined in Gestures::RecognizerDrag::Config) | Gestures::RecognizerDrag::Config | |
Config() (defined in Gestures::RecognizerDrag::Config) | Gestures::RecognizerDrag::Config | inline |
minPixelsMoved (defined in Gestures::RecognizerDrag::Config) | Gestures::RecognizerDrag::Config | |
minSecondsHeld (defined in Gestures::RecognizerDrag::Config) | Gestures::RecognizerDrag::Config | |
pointerIndex (defined in Gestures::RecognizerDrag::Config) | Gestures::RecognizerDrag::Config | |
priority (defined in Gestures::RecognizerDrag::Config) | Gestures::RecognizerDrag::Config | |
Reflect(AZ::ReflectContext *context) (defined in Gestures::RecognizerDrag::Config) | Gestures::RecognizerDrag::Config | inlinestatic |
~Config()=default (defined in Gestures::RecognizerDrag::Config) | Gestures::RecognizerDrag::Config | virtual |