Open 3D Engine GraphCanvas Gem API Reference  24.09
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GraphCanvas::GraphData Struct Reference

#include <GraphCanvasGraphData.h>

Public Member Functions

 AZ_TYPE_INFO (GraphData, "{B2E32DB8-B436-41D0-8DF4-98515D936653}")
 
 AZ_CLASS_ALLOCATOR (GraphData, AZ::SystemAllocator)
 
void Clear ()
 
void CollectItemIds (AZStd::unordered_set< AZ::EntityId > &itemIds) const
 
void CollectEntities (AZStd::unordered_set< AZ::Entity * > &entities) const
 

Public Attributes

AZStd::unordered_set< AZ::Entity * > m_nodes
 
AZStd::unordered_set< AZ::Entity * > m_connections
 
AZStd::unordered_set< AZ::Entity * > m_bookmarkAnchors
 
AZStd::any m_userData
 AZStd::any object which can be used to serialize any type of user data(i.e could be used by another canvas system for serializing out its data).
 
AZStd::unordered_multimap< Endpoint, Endpointm_endpointMap
 Endpoint map built at edit time based on active connections.
 

Detailed Description

Data structure that fully represents a GraphCanvas scene This structure can be used to create new scenes as well as serialize scenes to streams


The documentation for this struct was generated from the following file: